Adventures, a sort of “casual” version of Dungeons, are just as good – if not better. But can Carbine keep that pace?ĭungeons in WildStar are a treat. The first big patch, with two new zones a new public dungeon, new crafting stuff, new mounts, new gear, new housing stuff and more lands in early July. And if they’re luck and Carbine holds true to its word, there will be even more stuff waiting for them by that point. There are definitely going to be content locusts in WildStar, as there are in all theme park games, but most average gamers will find a lot to chew on for several months before running out of things to do. Most MMOs take about as long, and often come so barren of content and features. But from reports, the game was scrapped and restarted a few times before it went into full production about five years ago. I know, it’s not like W* was made in a couple of years. When you take a look at the trailer below and consider this is a game that just launched… it makes you wonder why it takes other developers years post-launch to get this much content. The feature list of WildStar is incomparably huge. It’s almost a shame you have to dig past the neon lights and comedic flare to get to the gritty stuff. WildStar’s lore is deep, complex, and actually very serious at times. Especially as you read the lore books found throughout the zone and find pieces of propaganda from the Emperor requesting all able bodied citizens to join the fight against the Exiles… but especially the lowborn, as they’re obviously more expendable. This is Chemical Warfare we’re talking about here, and it’s heavy stuff. One example is early in Auroria when you’re helping rid Hycrest of a plague caused by the Exiles. I still rarely pay attention to the quest stories on most “kill this, collect this” quests, but there is the occasional objective that really makes me take notice of the Dominion objectives. For my personal experience, it’s the freedom of movement and combat that makes questing fun in WildStar. Everything in Nexus feels “WildStarry” in its own way, but that doesn’t change that fact that if you’re tired of the questing to cap idea, you’re going to be tired of it here. There’s no denying that WildStar takes a lot of what has made MMOs popular since 2004 (quest based progression, oodles of content options, tons of rewards, and a theme park atmosphere) and put their own spin on each feature they’ve included. But they’re also a matter of taste, we can agree. Add in a very robust and mod-able UI, the soundscape and the score created by Jeff Kurtenacker, and the aesthetics of Carbine’s flagship title are top notch. It cannot be said enough by this reviewer: WildStar’s world and cast of characters are a creation all their own. Personally, even since the first CG trailer when the game was unveiled, the style of WildStar’s visuals have been one of the game’s largest successes. ![]() It seems that’s one of the game’s more divisive elements. There are folks here on our forums who can’t seem to get past the cartoon-like visuals. That “candy” analogy comes into play with the visuals, too.
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