![]() Once the players have done this and made it to Phandalin, the sandbox IMMEDIATELY opens up. ![]() The campaign is linear until you clear out the Cragmaw hideout. Your players are meant to make their own decisions, but if you get the chance to make use of this content, I recommend it. Venomfang / Thundertree is an excellent portion of the campaign, even though it's entirely skippable campaign-wise. I'd recommend tweaking it when the time comes (though that shouldn't come for a while.) Someone here also mentioned that the final battle is a bit too easy. Others have mentioned the initial difficulty, and yeah, my brother thought I was the toughest DM in the world just from running the Cragmaw tribe opening scene and cave hideout. The balance of some things is all over the place. So make sure that you have an understanding of the overall plot, settings and characters, but don't feel TOO adhered to the specifics. The campaign is specifically designed to teach DMing. The story leaves room for a LOT of filling in the blanks. he was also still locked in the inn.įurious, they forged a compromise with the real Dagault and joined forces to lead an assault on the city gates, fighting their way through the streets and ultimately confronting the final doppelganger on the steps of the Halls of Justice and reinstating a bitter frenemy Dagault as Lord Protector. With Qelline exonerated and free, they then found out that Dagault Neverember was still in Neverwinter, personally leading a hunt for the party but. The party took Dagault back to Phandalin as a prisoner and kept him locked in a room in Stonehill Inn where they had a little murder mystery fun trying to clear Qelline's name. in which they assaulted and kidnapped the Lord Protector, Dagault Neverember. There he spied on the party, as they got into a little bit of a political upheaval. He got a little off the rails, almost got discovered, ending in him framing Qelline Alderleaf for the murder of Daran Edermath and heading north, pursuing the party to Neverwinter. This enraged the other doppelganger (who was now posing as the Townmaster) when he found out. This resulted in a showdown in town when Sildar recognised that it wasn't Gundren. When the players assaulted the castle, she killed and replaced Gundren just before they rescued him. The other continued on to Cragmaw Castle to negotiate for Gundren. They both came to Phandalin on orders from Nezznar, with the first staying to be his eyes there after the death of Glassstaff. My use of the doppelgangers got a little out of hand. If you make it your own a little bit, and flesh them out some, you'll have a blast. They hated him, haha.īasically, it's a really good adventure, but a lot of the antagonists are thinly drawn. This led to the party chasing him (and him escaping again!), and him becoming a recurring villain for a while. I had him come back later, launching a midnight assault on Phandalin made up of Goblins and Redbrands, so he could sneak back into the Manor and recover the work he'd left behind. That can be a little underwhelming for the players. That means he sees them coming and escapes through his secret doors out of the tunnel. When the party is traipsing through Tresendar Manor, they probably won't be clued in to watch out for his rat familiar. until they found the real townmaster's body in Cragmaw Castle.Īlso, Glassstaff is almost certainly going to get away. He was extremely rude & dismissive to the party when they tried to talk to him about it. I had him replace the townmaster before the PCs arrived in Phandalin, and he was purposely downplaying the Redbrand problem to let Glassstaff's work in the manor continue uninterrupted. A pretty common change is to have one of them replacing a significant NPC - Sildar, Gundren, the townmaster, etc. There are two doppelgangers that are criminally underutilized, too. When I ran it, I knew I wanted to go into a homebrew campaign after LMoP, so my Black Spider was searching for the Forge as a way to be prepared for a bigger, scarier threat they knew was coming (what turned out to be the BBEG of the next arc of the campaign). I just found the Black Spider pretty underwhelming, personally. evil' thing and three-dimensional villains aren't an important factor. That can be totally fine, if you're just running a simple 'heroes vs. Just "I want this magic artifact for nefarious purposes!" without any fleshing-out of what those purposes are. Basically, decide ahead of time how savage you intend to be, and where you want to pull punches. Venomfang can absolutely wipe a low-level party if they aren't careful.
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